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risma scripts

FiveM script

Prisma Boosting

Contracts, lockpicking and a reputation ladder from class D to S+.

$29.00

You log in with Cfx.re at checkout; the script is granted to that account.

  • ESX
  • QBCore
  • Qbox
Driving a stolen Dundreary Regina to the drop-off at night
A contract offer with its reward, reputation and buy-in
The lockpick skill check: stop the needle in the blue zone

Steal to order. Contracts land on your tablet, the car isn’t there until you are, and the tracker talks to the police until you shut it up. Deliver it clean, or keep it.

01 · Contracts

Take contracts from the tablet.

  • Every contract shows reward, reputation and buy-in
  • Accept or decline before the offer runs out
  • Queue up to receive new contracts
The boost tablet inbox with an available contract for a Dundreary Regina

02 · The job

Find it, break in, deliver.

  • Step-by-step tracker for the current job
  • Set the route to the search area in one click
  • The car only spawns when you get close
The current job with its three steps: find the car, break in, deliver

03 · Break in

Break in with a skill check.

  • Stop the needle in the blue zone
  • Three hits to open the doors
  • Misses are counted
The lockpick skill check on the car door, two of three hits done

04 · Deliver

Get it to the drop-off in time.

  • The drop-off address arrives as soon as the doors open
  • Every job runs on a timer
  • Delivered, failed and earned are tracked per player
Driving the car at night with the drop-off address on screen

05 · Reputation

Climb from class D to S+.

  • Six classes with rising rewards, up to €45,000
  • Higher classes add a buy-in and a tracker
  • Earn reputation with every contract
The class table from D to S+ with rewards, buy-ins and trackers

Details

Everything in the listing.

Requirements, configuration and install notes, straight from the Tebex listing.

Steal to order.Contracts land on your tablet. The car isn't there until you are. The tracker talks to the police until you shut it up. Deliver it clean, or keep it.

ESXQBCoreQbox· ox_inventoryqb-inventory· ox_targetqb-target[E] prompt· OneSync · oxmysql


How a contract plays

  1. Join the queueon the boost tablet. Offers arrive every few minutes, up to four in the inbox, each with a class, a car, a reward and a deadline.
  2. Start it.Higher classes take a buy-in. You get a circle on the map, in a neighbourhood that fits the car: supercars in the hills, beaters in Davis.
  3. Find the car.It doesn't exist until you get close. Then it appears on a real kerb inside the circle, out of your sight, locked. Works on every map, custom ones included.
  4. Break in.A lock minigame that gets harder per class. Botch it and the alarm goes off.
  5. Kill the tracker.From class B up, the car pings the police with your position. Hack it layer by layer from the tablet; after each layer it goes dark for a while. A passenger can do the typing while you drive.
  6. Deliver.Park at the drop-off, get out, walk away. The payout scales with the car's condition, so drive like it's yours.
  7. Or keep it.S and S+ cars can have their VIN scratched. Pay the fee and the car is registered to you, straight into your framework's garage table.

Reputation that means something

Six classes, D · C · B · A · S · S+, unlocked by level. Deliveries earn XP; a failed contract (late, wrecked, lost or abandoned) costs half of what it was worth. Your top class comes up least often, so an S+ offer is an event.

Built so a modified client can't pay itself

  • The server creates the carand holds its entity. Position, damage and whether it's empty at the drop-off are read by the server, never reported by a client.
  • The only thing a client contributes is a kerb suggestion when the car is placed, and it is checked: inside the circle, far enough from the thief, measured after the reply.
  • Contract actions send an id at most. The owner is in the database query, so someone else's id does nothing.
  • The lock and the tracker are replayed by the server against puzzles it generated, with a minimum playing time.
  • Opened another way and driven off? Still counts as a break-in: the tracker wakes up anyway.
  • A mod menu can move a car, so the server watches it move. Faster than any car drives, or at the drop-off sooner than the road allows: no payout. A lag spike doesn't count.
  • Every ending takes the contract out of play first, so a race can't pay twice. Rate limits and a log of refused requests on every callback.

Fits your server

  • Frameworks:ESX Legacy, QBCore and Qbox, detected at start.
  • Inventory:ox_inventory or your framework's. Target:ox_target, qb-target, or an [E] prompt.
  • Keys:qbx_vehiclekeys, qb-vehiclekeys, wasabi_carlock, cd_garage, or your own in one function.
  • Dispatch:Prisma Dispatch moves onealert along with the car; ps-dispatch, cd_dispatch, a built-in blip or your own system otherwise.
  • Money:payouts and buy-ins in cash, bank or dirty money.

Everything configurable

  • Per class: police required, buy-in, reward, XP, deadline, lock difficulty, tracker layers and ping rate.
  • XP curve, queue timing, inbox size, VIN cost, payout by condition.
  • 20 neighbourhoods, 60 base-game cars, car-wash drop-offs and a VIN bay. Add your own with /boostpoint.
  • English and Dutch included; add a language by copying one JSON file.
  • Discord webhook log. Tablet item and icon included.
  • Admin: /boostgive, /boostxp, /boostpoint, /boostperms. Exports getRunand giveOffer.

Escrow or open source

  • Escrow:config, car list, places, locales, install files and every bridge are open. Only the core logic is encrypted.
  • Open source:everything open, including the React source of the tablet.

Install

  1. Drop prisma_boostingin resources/and ensureit after your framework, ox_lib, oxmysql and inventory. Tables are created automatically.
  2. Add the boost_tabletitem from install/and copy its icon.
  3. Give your admins the ace prisma_boosting.admin.

Requirements

OneSync · ox_lib · oxmysql · ESX Legacy, QBCore or Qbox. Optional: ox_inventory, ox_target or qb-target, a key system, a dispatch system.

FAQ

Do I need to set spawn points?No. You set neighbourhoods; the car finds its own kerb, on any map.

What happens on a restart?Running contracts fail (their car is gone). Offers stay in the inbox until they expire.

Can players team up?Yes. Anyone can drive and any passenger can hack the tracker. The contract holder is paid.

Does it work with my garage?Kept cars go into owned_vehicles(ESX) or player_vehicles(QBCore/Qbox), which is what most garages read.

Can it be farmed solo?Not unless you want it to: every class has its own police requirement (default 1, 2, 3 and 4 officers on duty for B, A, S and S+), and on-duty officers can't take contracts.


Part of the Prisma Crime Packwith Prisma Heist and Prisma Dispatch.

Prisma Boosting

$29.00